UI/UX Design
Research that fits a sprint, interface systems that survive a redesign, and a portfolio case built as you go.
- Courses
- 30
- Hours
- 42
- Modules
- 5
Most design courses teach a tool. This one teaches the decisions the tool is used to make, then shows the tool as a consequence.
The assessment is a single case study, marked against the published rubric: problem framing, one discarded direction, the decision and its evidence, and what you would do next.
The sequence
Modules unlock in order. You finish one before the next opens, which is the point of a path rather than a playlist.
-
01
Research that fits a week
Five methods that produce a decision, and the three that mostly produce slides.
-
02
Type, layout and hierarchy
The rules that make an interface readable before they make it pretty.
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03
Interface systems
Tokens, components and the naming that keeps them usable in year two.
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04
Prototyping for a decision
Building the smallest thing that answers the question you actually have.
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05
The portfolio case
Writing up one project the way a hiring manager reads it: decision first.
What you can do afterwards
The assessment checks these directly, against a rubric published before you start.
Before you start None. This path assumes you have never opened a design tool.
- Run a research week that ends in a decision, not a deck.
- Build an interface system a second designer can pick up.
- Write a case study that survives a ninety-second first pass.