EduStream

Beginner Design

UI/UX Design

Research that fits a sprint, interface systems that survive a redesign, and a portfolio case built as you go.

Start this path First course free, no card required
Courses
30
Hours
42
Modules
5

Most design courses teach a tool. This one teaches the decisions the tool is used to make, then shows the tool as a consequence.

The assessment is a single case study, marked against the published rubric: problem framing, one discarded direction, the decision and its evidence, and what you would do next.

The sequence

Modules unlock in order. You finish one before the next opens, which is the point of a path rather than a playlist.

  1. 01

    Research that fits a week

    Five methods that produce a decision, and the three that mostly produce slides.

  2. 02

    Type, layout and hierarchy

    The rules that make an interface readable before they make it pretty.

  3. 03

    Interface systems

    Tokens, components and the naming that keeps them usable in year two.

  4. 04

    Prototyping for a decision

    Building the smallest thing that answers the question you actually have.

  5. 05

    The portfolio case

    Writing up one project the way a hiring manager reads it: decision first.

What you can do afterwards

The assessment checks these directly, against a rubric published before you start.

Before you start None. This path assumes you have never opened a design tool.

  • Run a research week that ends in a decision, not a deck.
  • Build an interface system a second designer can pick up.
  • Write a case study that survives a ninety-second first pass.

Other design paths

All twelve paths